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Beanie™ is our proprietary narrative engine which runs on gaming consoles, mobile devices, and next-gen streaming platforms. It’s a world class interactive writing system created and refined by decades of real world production experience.

Creation, Editing and Iteration

  • Cloud Based

Beanie™ is web-based, allowing for real-time collaboration among writers and designers in the same room or on opposite sides of the world.  

  • Powerful

Beanie™ effortlessly manages narrative branches and state without complicated, fragile, and time-consuming systems. Custom programming languages and/or clunky spreadsheets are no longer required to track complex character and story state. Beanie™ enables writers and designers to create and iterate instantly. With Beanie™, you can play and evaluate the interactive narrative at any stage in the development, including before the content has been produced and integrated into a game engine or console.

  • Flexible

    Beanie™ is built for branching narrative, but it is expressive enough to do much more. It can not only model branching dialog, but role playing state, puzzles, inventory, combat and more.

  • Producible

Beanie™ has sophisticated reporting to track things such as asset requirements, narrative complexity, permutation, and voice production. Beanie™ also supports robust localization paths and includes Jira integration.

Runtime

  • Embedded

Beanie™ is built to been embedded. You can create Beanie™ applications for many popular game engines, such as Unreal, Unity, Godot, Defold, and Solar2D. Beanie™ has also been easily embedded into numerous custom game engines.

  • Integrated

    Beanie™ doesn’t export it’s data and force you to interpret it. Instead, Beanie™ has a lightweight runtime with a simple API that works hand in hand with your game code, all while leaving you in control. Edits from the Beanie™ website are instantly reflected in your game, and all Beanie™ state can be examined and modified in real-time.

Backend

  • Persistence

Individual user play-through sequences are stored in the cloud, automatically saving and transferring player actions between games and platforms.

  • Analysis

Beanie™ records player consumption patterns to help developers make more informed business decisions about their content. Consumers’ favorite characters, settings, scenes, levels and storylines are instantly observable.  Additionally, player geography, length of engagement and device usage statistics provide a detailed window into how and where consumers are concentrated.

Beanie is available for licensing on a limited basis.
Please inquire
here!